Context-Aware Crowd Monitoring for Sports Games Using Crowd-Induced Floor Vibrations
Jan 1, 2024ยท,,,,,,,ยท
1 min read
Yiwen Dong
Yuyan Wu
Yen Cheng Chang
Jatin Aggarwal
Jesse R. Codling
Hugo Latapie
Pei Zhang
Hae Young Noh
Abstract
Crowd monitoring for sports games is important to improve public safety, game experience, and venue management. Recent crowd-crushing incidents (e.g., the Kanjuruhan Stadium disaster) have caused 100+ deaths, calling for advancements in crowd-monitoring methods. Existing monitoring approaches include manual observation, wearables, video-, audio-, and WiFi-based sensing. However, few meet the practical needs due to their limitations in cost, privacy protection, and accuracy.In this paper, we introduce a novel crowd monitoring method that leverages floor vibrations to infer crowd reactions (e.g., clapping) and traffic (i.e., the number of people entering) in sports stadiums. Our method allows continuous crowd monitoring in a privacy-friendly and cost-effective way. Unlike monitoring one person, crowd monitoring involves a large population, leading to high uncertainty in the vibration data. To overcome the challenge, we bring in the context of crowd behaviors, including (1) temporal context to inform crowd reactions to the highlights of the game and (2) spatial context to inform crowd traffic in relation to the facility layouts. We deployed our system at Stanford Maples Pavilion and Michigan Stadium for real-world evaluation, which shows a 14.7% and 12.5% error reduction compared to the baseline methods without the context information.
Type
Publication
Data-Centric Engineering
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